SuperCell trying to Break the RTS Market using Boom Beach

Boom Beach Development

Ever since Boom Beach in 2013, SuperCell has been trying to break into the base building RTS market with mixed results. While it’s difficult to argue against the game’s graphical appeal, it’s always been a strange mix of simulation-like aspects with strong RTS gameplay. The game has survived on its roots, but in general been shunned by critics and simulation fans as having little depth and too much flash. For Boom Beach, SuperCell is hoping to address the depth issues while maintaining the real RTS feel.

The control is both intuitive and complex. Simple moves like raiding and defending are handled with ease, while basic movement is as simple as  button press. For more complex moves, a combination of button presses and directional moves is required, which becomes easier after the “memorization curve” is overcome.

Rounding off the arcade aspects of Boom Beach, there is a unique quest and mission that takes place after reaching a certain level. The World Tournament pits the player against Ai controlled islands in the archipelago; when they’re defeated, they’re unlocked and available for control and resource production. In addition, diamonds can be earned during raids and after enough are accumulated, they can be used to “purchase” resources like gold, iron, wood and base upgrades. It’s all very console-like in this aspect.

In an attempt to appeal to the more simulation-oriented base building fans, SuperCell is including the ability to trade items among members of Task Forces. The AI will also offer trades throughout the game with other computer-controlled opponents as well as the player. To help determine each player’s strengths, there are in-game overlays that serves as guide.

Whether or not SuperCell will win over the RTS and simulation fans is yet to be determined, but even without that, Boom Beach is in fact fun to play. It’s still in a relatively early stage, but the graphics and most of the animations seem to be in place and working correctly. The graphics are still a little dark and the shadowing could also use some help. The gameplay, though, seems to be intact, and that is where the importance lies. We’ll know in a matter of months if SuperCell can pull off the perfect blend of sim and arcade play, but either way, it looks as though arcade baseball fans will have another four-bagger this Spring.

City Simulation Like no Other with SimCity Buildit

Simcity Buildit City Simulation

SimCity Buildit has as a lot a city planning series as it is just one of community planning. Comprehending the demands of your Sims on a micro and macro level as you adjust commercial needs against pleasure wants is the premise that drives SimCity. As the game can not be truly won or lost, your ability to adjust to the shifting winds of catering to a small, medium, large, or huge size city supplies the challenge. The present SimCity aims to take this approach to the next level multiplayer experiences. Definitely modders have discovered ways to tie cities all together in previous SimCity items, and we’ve seen multiplayer interactions in The Sims, however the tip of regional teamwork was a captivating new function for the team. Interconnected and interdependent cities in a region would press players to operate together to please the global necessities of their individuals while combating points like criminal activity, air pollution, fire, and even more.

SimCity is definitely an entertaining and addictive game, however there are lots of problems encountered in the game. The game’s choices and interactions depend on the rooting systems working better than they already do. They work all right for the game to be enjoyable, however not well enough for it to endure as it is. And other dilemma is the cost of the money, though the framework isn’t that pricey to set, however very pricey to maintain, and you can’t cut financing randomly, it’s either an all or nothing cost .

You must build up before you build out, so that you possess the income to uphold expansion of city facilities. You can possibly build small facilities, or much larger ones that cover more of your city. It will nevertheless take a couple of days of striving, exchanging products you’ve integrated your factories, and gathering taxes to make sufficient for the smaller sizes. Upgrading to the greater establishments is almost inconceivable without spending weeks again and again working your factories. However, playing Simcity would take much time to accumulate enough money and able to expand the city as well. That is why using a free Simcity Buildit hack is a nice option for some players. Collect more money in the game so it wouldn’t be a problem to provide maintenance for the city.

Playing them is like endless, it feels like the game doesn’t come to an end until another version will come along. You’ll see the ups and downs as your city will grow. The more the bigger the city the more the big amount of money is needed. That’s also one thing that you should need to look out.

Smartphones are Screwing our Brains


We use our cell phones for everything. They’re increasingly becoming extensions of our brains; they’re a place to store information you don’t want to have to remember. In 2002, the Nobel Prize for Economics went to a Psychologist for a paper describing the two kinds of thinkers in this world, analytical and intuitive; and now a new study from Computers in Human Behavior says our tendency to rely on our smartphones might be screwing over the intuitive thinkers among us. Intuitive thinkers rely on gut feelings or intuition to make a decision; while analytical thinkers, analyze the problem, second-guess themselves and THINK through the decision first.

According to this new study, intuitive thinkers tend to use search engines rather than their own brainpower, they look up information they already KNOW to avoid thinking about it, even briefly. For example: when asked what actor was in that one movie, intuitive thinkers would either immediately search for it, analytical would search their memories for what they know. There are advantages to both types of thinking, but this new research says the intuitive people using their search functions more might be less intelligent!

They tested 660 participants and gave them intuitive and analytical tasks to complete,and allowed them to use their cell phones. Heavy smartphone use was associated with lowered intelligence, in their results. They called them lazy thinkers. Lazy thinking, cognitive easing or being a cognitive miser, is incredibly common. It essentially describes our disinterest in the effort of thinking. We want to believe we the great human is constantly churning through information, but we’re animals, and thinking burns energy. Too save that energy, we take mental shortcuts and offload information. It’s an evolutionary way to conserve resources.

THINKING IS HARD. This is known, human brains only have so much power, and thinking takes a lot of it, popular websites design themselves to be intuitive, to reduce the “cognitive load,” allowing you to enjoy their content and spend more time. The problem is, our brains are plastic — or moldable. As we learn things, our brain changes. We create new neural pathways and reshape our thinking processes. As we age, our neuroplasticity gets worse. Ideally, we’d fill our lives with varied and colorful experiences — not just like vacations and social activities, but building, learning, working, running, and playing too! These make our brain better, and create a better foundation for aging.

Processing all this information elsewhere, on the other hand, might have adverse consequences for aging. Think about what that could mean… NO, ACTUALLY THINK! I’m not going to tell you. Think Alzheimer’s or other brain degradation disorders, forgetfulness and the inability to recall information. That’s bad. Whether our brains are getting worse because of the Internet or Video Games is as old as the technology themselves, and it’s same debate for television and radio; but our tendency to avoid THINKING is a different facet. It’s like cheating on every test in school. If you got all the answers from someone else, what could you DO when you graduated? Other than go get answers from someone else? It’s compelling to think about!